Wednesday 26 February 2014

Soundscape - Original SFX

These are my original sound effects, I did have more but I cut them down to about 20 after a lot of them seemed very similar or I just couldn't see being needed. 




Friday 21 February 2014

The Art of: Fairy Fables Crit Presentation

Crit Presentation the art of by Ariesyme

From Script to Screen - Fairy Fables Animatic

One thing I am majorly disapointed about is that I managed my time poorly and so never got to finish colouring in my storyboard. I think I may go back and finish colouring at some point as I would like it to be finished properly. Also it's too long ><


From Script to Screen - Final Storyboards




From Script to Screen - Fairy Fables: No Sound/Transitions



From Script to Screen - Concept Art: Warehouse



From Script to Screen - Concept Art: Inner Forest

Again, due to the lighting being different on my computer than to my phone I have two version, my original one and another that was edited in an attempt to work better on darker screens, the same will apply for my Warehouse Concept.



From Script to Screen - Concept Art: Fairy Forest

Due to the lighting being different on my computer than to my phone I have two version, my original one and another that was edited in an attempt to work better on darker screens:



From Script to Screen - Concept Art: Food Blender

When looking at influence for the monstrous food blender I look at animals that eat butterflies, such as snakes and spiders.


From Script to Screen - Character Design: Ethel Ugly & Appealing Forms


Tuesday 18 February 2014

From Script to Screen - Storyboard Base Plan: Part 1

This is part 1 of my rough storyboard plan, throughout you may notice that my character, Trixiebelle, loses her wings and antenna's and hair leaf detail on some frames, but she doesn't actually lose them I'm just going to paint them in on the frames with them missing when I come to painting/colouring it.


Monday 17 February 2014

From Script to Screen - Rough Character Design: Villain Ugly Form

When creating this character, as well as including what I mentioned in my influence map I also decided to not give her any gums, originally I gave her sharp teeth, as this appears scary and villainous but then I thought if she had sharp teeth, why would she need to use the food blender for her potions, when she could just eat the butterflies and fairies, so I removed her teeth for this reason. I also believe that removing teeth also emphasizes her aging body and skin, as the elderly are usually the ones people see that need to have false teeth. I also made her character look very distressed in this image as she is angry and disgusted with her physical appearance.
Colour very soon to follow.


From Script to Screen - Influence Map: Villain

For my villain, after the OGR, when it was suggested that I create a villain, a villainous butterfly hunter. I thought of the idea to create a villain who captures fairies and butterflies, that she mixes in the blender to create a beauty-renewing potion, a potion that she drinks to become beautiful once again, but it is only temporary it is why she has to continue her capture of fairies and butterflies.


Initially I researched into what animal eats butterflies and discovered that one of the answers were snakes. From here I looked into lamia's, a mythical creature that is half woman half snake, I also looked at the witch from Snow White, a classic vain evil witch and in order to try and keep with the naturalist environment of my story I also looked at tree's and tree sap, which I thought I could use to replicate the image of pulsating and oozing that could be coming out of my villain's bark-like skin.

Monday 10 February 2014

From Script to Screen - Character Design: Trixiebelle Concept Art

After reading feedback regarding my character, Trixiebelle, I revisited my design to make her look less generic, adding more naturalistic/mystical features to her character but keeping with the humanoid idea of the idea of what fairies look like, as I want her to look like a traditional fairy still. In order to make her less generic and more one with nature I changed her hair to be made from leaves and played around with a less realistic skin colour scheme and eye colour, as well as adding engravings to her skin, like the engravings of a tree bark, that will glow in the dark. I also changed the traditional butterfly fairy wings that people are familiar with, in accordance to fairies, to dragon fly wings and I also researched butterfly antennas which I then decided to give to her, making her again more naturalistic.

I changed her traditional elven fairy ears to leaf-shaped ears. I added these to her in order to add to the more plant naturalistic look, as though she is made from the nature of the forest around her herself. Here is my process, while painting it I realised I had made her eyes too small, while I wanted them to be slightly smaller for a more mystical look I wanted to keep her youth apparent so made her eyes slightly bigger and made her lips thinner from the original thicker lustful lips to avoid her looking as sexual as she is a teenager.





This is a semi-realistic approach I took onboard for my concept art, as I felt I could show the leaves as hair better if I painted Trixiebelle in a semi-realistic style. However for my story board my character will remain looking more cartoon-esque as I originally intended. Though I am still not sure on the skin colour as to whether or not I should keep it within the Autumn leaves colour-schemes such as yellow, red and pink tints or make her face green, like the traditional colour of the forest.

From Script to Screen - Character Design: Trixiebelle Expression Sheet

Here is my basic expression sheet for my character of Trixiebelle.


From Script to Screen - Trixiebelle Influence Map

After receiving feedback on my character design, in order to make my character less generic, but still keeping with the look of a tradtional fairy as I wanted to, I decided to look at more naturalistic componenets of the world such as leaves as inspiration of how I could incorporate nature physically into my fairy. I also looked at dragonflies, for the more interesting design of the wings and butterfly antennas, again incorporating the natural into my character.

For further inspiration I looked at fantasy characters such as druids and elves, who are known to be very much involved with nature in how I could use the nature objects I researched, I also looked a tree sap, which seems to glow in comparison to the rest of the tree, which I could use as influence for the skin of Trixiebelle.

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Wednesday 5 February 2014

From Script to Screen - Character Design: Trixiebelle Alternative Hairs & Outfits

Here are some alternative outfits and hairstyles that I created for my character of Trixiebelle, I'm not sure what looks the best out of hairstyle A,B or C and outfit 1,2 or 3, any thoughts are welcome. (:


Life Drawing - Alan

Here are a couple of images of my life drawing of Alan today.